A student of Visualization and Interaction in Digital Media, specializing in game development with Unity. I focus on creating interactive experiences and gameplay systems, exploring how technical solutions can enhance player engagement and game feel. My projects often experiment with mechanics, prototyping, and tools that make games more dynamic and fun to play.



GREENHEART - Guide Koda, the environmental friendly forest Spirit on his mission to clean his forest in a 2D-Platformer.



The Gundpowder Plot - Sneak as Guy Fawkes through old London, right into the heart of London Tower in a small stealth game about the Gundpowder Plot.



Thirsty Trails - In a postapocalyptic world water is rare. A young man starts a journey to find the last water spots and deliver it to his thirsty grandpa.



JuiceBits - a modular Toolkit to easily implement Game Juice in your Projects.
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